π΅ 1. Ball Handling & Change of Tempo (10 mins)
Modeled After: Brunson, Haliburton, SGA
Crafty hesitations, deceptive rhythm, functional control under pressure
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Intermediate:
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βWalk-Run-Hesiβ Drill: Alternate slow dribbles with explosive bursts (simulate SGA/Brunson tempo changes) β 3 reps each side
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Cone Snake Dribbles: Weave through cones using in-and-out, cross, spin β 3 sets
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Stop-Skip-Change: Dribble, stop on a dime, skip forward, crossover β 5 reps each side
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Advanced:
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βHaliburton Chaosβ Drill: Mix between inside-out, stutter-step, and skip dribble randomly β simulate unpredictable changes
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Live Read Simulation: React to coach/partner hand signal (left = spin, right = cross, up = hesitation), then finish
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Add floaters, mid-range pull-ups, or finishes after each rep
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π΄ 2. Finishing & Paint Creativity (10 mins)
Modeled After: SGA, Brunson, Edwards
Control, contact balance, wrong-foot finishes, explosive takeoffs
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Intermediate:
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βWrong Foot, Wrong Handβ Layups: Right side off left foot (and vice versa) β 3 sets each
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Bump + Finish Drill: Start from wing, bump a pad (or simulate with a chair), finish off glass
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Floaters from Angle: Dribble from wing into paint, floater off glass β 5 reps each side
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Advanced:
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SGA Euro + Spin Finish: One-dribble attack into Eurostep β if cut off, spin + reverse
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Brunson Stop-Fade-Reset Drill: Stop on block β up-fake β pivot β finish or fade
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Edwards Explosive Finishes: Start at 3-point line, full-speed 1-dribble dunk/strong layup through imaginary contact
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π£ 3. Shot Creation Off the Dribble (10 mins)
Modeled After: Haliburton, Edwards, SGA
Pull-ups, rhythm threes, hesitation jumpers, step-backs
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Intermediate:
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1-Dribble Pull-Up Series: Catch, jab, 1-dribble pull-up at elbow, wing, and top β 3 reps each
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Quick Trigger 3s: Simulate receiving late shot clock pass β shoot with minimal dip
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Pound-Dribble Stepbacks: Hard pound β plant β stepback β shoot
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Advanced:
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SGA Slow-Down Pull-Up: Walk-in from half-court, hesitate into smooth pull-up β 5 reps
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Edwards Stepback to Attack Drill: Stepback β fake β re-attack β finish or shoot
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Haliburton Deep 3s: Start with off-balance, long-range 3s β mix footwork (hop, 1-2, on-the-move)
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π 4. Finishing Through Contact / Body Control (10 mins)
Modeled After: Brunson & Edwards
Footwork mastery, controlled bump finishes, and mid-air adjustments
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Intermediate:
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βPush Dribble + Contact Layupβ Drill: Push dribble from wing, jump into resistance (use pad or resistance band)
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Jump Stops + Pivots: Jump stop in paint β pivot series β finish β 4 reps each
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Reverse Finishing Series: Use rim as protection β both sides
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Advanced:
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Brunson Post Guard Finishes: Back down to short hook/fade using only 2 dribbles
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Euro + Reverse Bump Finish: Euro from wing β bump with shoulder mid-air β spin off glass
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Edwards Explosive Finishing Drill: Combine vertical pop off 1 or 2 feet into reverse or contact dunk attempt
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π’ 5. Decision-Making / Pick-and-Roll Reads (10 mins)
Modeled After: Haliburton, Brunson, SGA
Manipulating help, using screens, making live reads
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Intermediate:
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Pick-and-Pop Simulation: Dribble off cone βscreen,β pass to imaginary popper, relocate β receive & shoot
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Float or Kick Drill: Attack from top, make read at elbow (float or “kick” pass then relocate)
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Mid-Range Snake Pull-Ups: Use screen path to snake to foul line area for pull-up
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Advanced:
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β2-Read Comboβ Drill: After screen, first read = score or pass; second read = help defender arrival (pull back or swing)
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SGA Pocket Pass or Pull-Up Drill: React to imaginary defender β if roller is open, βpassβ and relocate; if defender sags, pull-up
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Random Cue Reaction Drill: Partner gives hand signals: shoot, drive, stepback, pass
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π‘ 6. Freestyle Scoring & Conditioning (10 mins)
Modeled After: All 4 Players
Unscripted creativity, conditioning, and confidence building
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Intermediate:
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β3-Combo Finishβ Drill: Combine 3 different dribble moves into one drive β finish
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Full Court Change-of-Tempo Layups: Jog to half β burst to finish (each rep alternate hands)
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30-Second Shot Generator: Make as many shots as possible from random spots in 30 seconds
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Advanced:
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βCreate Your Bagβ Challenge: 1 minute to freestyle combo from top into tough shot β stay unpredictable
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Conditioned Shot Clock Drill: Sprint corner to corner β receive pass and shoot with 3 seconds left
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5-Move Sequence: Jab, attack, spin, stepback, then relocate for catch-and-shoot jumper
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β Final Tips:
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Water breaks between segments (~60β90 seconds)
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Record yourself to assess pace, decision-making, and balance
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Emphasize game speed, intelligent reps, and creative freedom
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Rotate days for load management and skill focus